![]() You could play street-fighers-esque, shooter, stealth, hack'n'slash. Well, assuming I get the very basics of what I want in, it will be a mix of most play-styles. Is this gonna be a shooter or hack'n'slash? I'm thinking if I haven't got too much done by the beta I'll bring someone (or multiple people) in to help. ![]() Yeah which is the biggest obstacle to implementing them ATM. xD) I hope to have a system where the core mechanics and additional mechanics complement each other in a way that, while not totally balanced, provides for challenging and rewarding gameplay without the headache of balancing every other DuckyTheDuck: Go Quote:Īlso, bullet drops and physics sound like a soul-draining features unless you've done them before or really know what you're doing. And without revealing too much too soon (don't want to get people's hopes too high. That being said, balance is definitely an issue. Quote:įor example, ranged is inherently better than melee, so to make melee viable you make it more durable and deadly, but as a result it limits how awesome you can make your shooter heroes.Īnd that's the beauty of how may game is set up, the heroes themselves will inherently be melee, it will be how you deck out your hero that decides if you're ranged, melee or full on mage guy. AI is also one of my newer areas so we'll see how that goes. The smarter AI will even try to flank you and use abilities more effectively. I am hoping to have a specially designed AI that works like most AI you see anymore. What about combat system? Are you planning on using default sc2 combat or you're thinking of something else? Bullet drop would be more for realism than anything else. It would not only allow a more realistic experience but it would allow abilities and such to make use of this realism in new and hopefully exciting ways. Well, physics for sure would be a core part of gameplay. a part of gameplay mechanics or just a visual aesthetic Thanks! And I hope you enjoy the game! DuckyTheDuck: Go Quote: Its through your comments that I hope to keep this map alive through the following years. If there's anything you'd like to see, either before release of the alpha, during the development stages, or after complete release, please DO NOT HESITATE TO MENTION IT! Your feedback and opinions are just as valuable to me as the map itself. And on top of all the other customization, I hope to have an engine to customize your hero's abilities to a significant degree. A few things I haven't mentioned is that hero selection will be available. Yes! In fact, around the time I'm wrapping up the alpha I should have enough wiggle room to get started on the multiplayer version! Don't expect an early release, however, as the multiplayer will only be released when I can feel comfortable that it can be implemented with as little lag and bugs as possible. No, actually! I hope to have something as time progresses in the Alpha version. So you should be able to milk this game for all the enjoyment you could desire. It's fairly infinite, with very few exceptions. And the whole object is to pick up more and more loot and level up more and more. The debuggers kit (includes debug-able versions of all the maps included)īasically, you will be dropped into a random dungeon where you are to complete the dungeon however you like until such time as you wish to move on, at which point you must find the door to the next room.But for now, all I can think of are these: Now, I can't say for sure how many yet, because there are a lot of randomization stages when making a dungeon. ![]() I comes as a zip (or separately, for you more advanced folks), which contains some maps. What is it?Īd Infinitum is a dungeon crawler game. And as I make this last journal entry, I can only hope someone spares me living through the nightmare any longer. But I have finished! I feel my sanity slipping away.I'm becoming one of them. And as a sick joke, a disembodied voice tells me I cannot leave until I finish. I once thought that if I left the island that I was free, having finally found a way, but even then, I am transported back. I have been through countless trials, destroyed all those who tried to stand against my quest to leave this cursed room, but nothing seems to free the invisible shackles that keep me here. I've been stuck in this loop for what seems like years.
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